How to fix the Unbound module Graphics in an ocaml project
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Today, I'm freeing a new rainbrurpg-related project. Its repository is now located at
https://bitbucket.org/rainbru/librlgl/. This library will be a fundamental piece in the new RainbruRPG's ecosystem, providing the graphical content of the game client.
This code is designed to be used as a git submodule (as libwsmeta) to provide dependency check and library building. The aim of this project is to define a DSL used to generate and use complete 3D worlds.
Its major dependencies are mainly boost components (system, filesystem, program-options and thread) but it uses gtest to implement unit tests.
The project isn't hosted at github anymore. As many of my old, game-oriented projects, it is now hosted at bitbucket. Dependencies now include qtbase and libgit2 development packages. As other rainbrurpg-related projects, it also depends on boost libraries, especially its system, filesystem and thread components.
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