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Showing posts from 2018

How to fix the Unbound module Graphics in an ocaml project

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From ~/pr/gitl/ocaml-gol In a constant effort to learn new programming languages, I'm currently trying to use ocaml , a free and open-source general-purpose, multi-paradigm programming language maintained at the Inria . It's basically an extension of Caml with object-oriented features. I'm mostly interested by its functionnal and pattern matching features but the module part of the language can be a bit difficult to understand for someone with little to none ML (Meta Language) background.   The error When trying to use the graphics module to create a graphical window and go just a little further than the simplest helloworld program, here is the result : If the project uses dune : (executable (name ocaml_project) (libraries lwt.unix graphics) ) with this code : let () = Printf.printf "Hello, world!\n";; Lwt_io.printf "Hello, world!\n";; Graphics.open_graph " 800x600";; The first times I built this project running the du...

How to use codecov.io in a C/C++ project

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If you need a good code coverage  web reporting tool for a github-hosted project, codecov.io may be your next best friend. I'm already using it on  biology  and  rainbrurpg ). The present article is usable on a C/C++ project using cmake as build system and travis-ci as CI platform. Codecov.io screenshot Handling coverage in cmake You first need to install some package (at least on Debian GNU/Linux) : sudo apt install gcov lcov gcovr Then, copy the  CodeCoverage.cmake in a cmake/ directory inside your project's repository and add this line to your CMakeLists.txt file: set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake) Generate coverage reports and send them Now, you need to modify your .travis.yml file and add this : after_success: # Creating report - cd ${TRAVIS_BUILD_DIR} - lcov --version - lcov --directory . --capture --output-file coverage.info - lcov --remove coverage.info '/usr/*' --output-fil...

Introducing gl-adventure

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This month (February 2018), I'm freeing gl-adventure  (as I've already done for biology and librlgl ). Original news A little dungeon crawl game written in C and OpenGL. Dependencies include GLUT and Gettext since I try to handle user messages translation. It also includes unit tests provided by the check unit test framework . The menu The game This project doesn't intend to create a beautiful game, so its rendering is ugly. It is about learning C/opengl the hard way but not a modern way, for example it doesn't use any shader. A lot of room for improvment. 2022 Update The project is now hosted at bitbucket . The current work intends to create the Game -oriented game state in the feature branch called feature_gsname . The master branch source code is known to build on modern linux-based Oses (tested on debian and manjaro ).

Headers-date switches to revision 14

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This little ruby project , introduced earlier in this post , used to test the GNU headers' dates for a complete project, just switched to revision 14. This project, and in the near future all of my public projects, uses an online coverage tool provided by  coveralls.io . Coveralls presentation This online coverage tool is used to measure which source code is executed when a particular test suite runs. So you can know which part of a project isn't yet tested and improve software quality. 2022 update This project is not hosted at github anymore, I moved it to bitbucket and it do not use coveralls anymore. You can always execute unit tests or compute code coverage locally though. Since I do not use this project anymore obn a weekly basis, I can only test it once every 3 or 4 months. The text output actually works. The GTK-based GUI may be broken though.