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Showing posts from February, 2018

How to fix the Unbound module Graphics in an ocaml project

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From ~/pr/gitl/ocaml-gol In a constant effort to learn new programming languages, I'm currently trying to use ocaml , a free and open-source general-purpose, multi-paradigm programming language maintained at the Inria . It's basically an extension of Caml with object-oriented features. I'm mostly interested by its functionnal and pattern matching features but the module part of the language can be a bit difficult to understand for someone with little to none ML (Meta Language) background.   The error When trying to use the graphics module to create a graphical window and go just a little further than the simplest helloworld program, here is the result : If the project uses dune : (executable (name ocaml_project) (libraries lwt.unix graphics) ) with this code : let () = Printf.printf "Hello, world!\n";; Lwt_io.printf "Hello, world!\n";; Graphics.open_graph " 800x600";; The first times I built this project running the du

Introducing gl-adventure

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This month (February 2018), I'm freeing gl-adventure  (as I've already done for biology and librlgl ). Original news A little dungeon crawl game written in C and OpenGL. Dependencies include GLUT and Gettext since I try to handle user messages translation. It also includes unit tests provided by the check unit test framework . The menu The game This project doesn't intend to create a beautiful game, so its rendering is ugly. It is about learning C/opengl the hard way but not a modern way, for example it doesn't use any shader. A lot of room for improvment. 2022 Update The project is now hosted at bitbucket . The current work intends to create the Game -oriented game state in the feature branch called feature_gsname . The master branch source code is known to build on modern linux-based Oses (tested on debian and manjaro ).